Sources & known gaps
What changed, where the numbers come from, and what still needs checking.
Season 2 review · October 16, 2026
The official Update 0.2.0 notes take priority for named prices, unlock changes, new items, construction costs and gameplay changes. The catalog has 442 records, including reference variants; this is not a claim that every record is purchasable.
The original catalog was imported September 16. Fields not covered by this patch review retain that earlier sourcing. We have not independently tested every item in the live client.
Official Season 2 notes ↗ Changes that affect your kit ↗Season 2 XP curve
The full 1–100 role curve uses MetaForge’s updated community tables. All nine total-XP milestones published in the official Season 2 notes match. This replaces our Season 1 curve and its earlier conflict warning.
| Role level | Official and community total XP |
|---|---|
| 10 | 25,000 |
| 15 | 54,750 |
| 20 | 111,500 |
| 25 | 206,600 |
| 30 | 318,200 |
| 35 | 525,000 |
| 40 | 712,500 |
| 45 | 920,850 |
| 50 | 1,150,000 |
Intermediate levels and levels 51–100 are community sourced. The full curve reaches 5,132,500 XP at role level 100. We do not interpolate missing levels. Unlock rows use the updated catalog; music tapes are omitted until their reshuffled order is verified.
Community Support table ↗ · Community Medic table ↗ · Official milestones ↗
Prices and combat statistics
Unlock fees and vendor prices are different. Budget totals use regular prices before faction, losing-team or server-seeding discounts. The official patch gives selected attachment price reductions, not an exhaustive replacement list; other prices remain earlier community records pending verification.
New weapon identification images, compatibility lists and non-damage statistics use their current community item pages. We omit uncertain damage values affected by the caliber balance pass. Base damage alone cannot establish time-to-kill: armor, ammunition, hit location and range also matter.
Weapons and equipment whose vendor availability is unknown are marked. Free starter rifles may be faction dependent; a zero price does not mean every faction can buy every starter rifle.
Kit checks and stored builds
Builders check listed ammo and attachment compatibility, prices, entered levels and selected supply dependencies. Infrared range finders, repair drills and defibrillators need battery items. These checks do not certify exact inventory packing, equip limits, vendor-included ammunition or prerequisite purchase chains.
Saved kits retain their item choices and recalculate with the current catalog. Previously fitted Mosin optics that are no longer supported are removed when loading. Review your stored levels, cash and purchased unlocks for the current season; the site is not linked to your game account.
FOBs and vehicles
Confirmed construction costs are Build Supplies, not dollars. The FOB planner offers published costs and keeps your manual entries separate. Unlisted costs, exact dimensions, terrain validity and construction time remain unknown. Vehicle budgets include known unlock fees but do not simulate modules, fuel range, seats or ammo use.
Leveling advice
Season 2 changes to role rewards and unlocks are applied to the role guides. Older Reddit discussions remain labeled as historical player reports. We do not promise a fastest route or a fixed XP-per-hour rate. Use ordinary match play and your own observed class XP in the calculators.
Images and independence
Equipment thumbnails come from the linked public game-item records; they are identification images, not rendered previews of your exact attachment setup. Missing images are labeled. Game assets remain the property of their respective owners.
WARDOGS Buildout is an independent community resource, not affiliated with or endorsed by the game’s developer or publisher. Updates are reviewed manually; this site does not automatically synchronize with patches.
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