Community leveling advice. Routes draw mostly on beta Reddit reports, with launch-era feedback and current community unlock tables. They are starting recommendations, not independently tested XP/hour rankings. Read the sources
ASSAULT XP / START HERE
Keep the rifle working.
Start with repeatable rifle fights near your squad. A kit you can replace is more useful for this grind than one expensive life.
01
Use an assault rifle.
Season 2 makes the AK74 a default unlock at $800. Rifle kills remain useful; destroying buildables and IED/C4 actions now reward Assault rather than Support.
02
Stay close enough to find fights.
Our suggestion: work a lane beside the active objective, with cover and teammates nearby. Reposition when the fight moves instead of waiting on an empty angle.
03
Count the whole run.
Include rearming and travel in your time. Compare two short sessions with different positions before spending more on the gun.
Want Career levels too?
Carry binoculars and medical supplies. Players report spotting and healing teammates as ways to progress Recon and Medic during a rifle run. Those gains belong to the other roles.
Before you commit
Standing in the Hot Zone is not a confirmed passive Assault XP farm. In the launch discussion, passive XP was a player suggestion.
Sources for this route
Community reports; beta claims have not been retested by WARDOGS Buildout. “Our suggestion” marks advice inferred from those reports.
A busy infantry push gives you a reason to keep the medical kit out. Follow a group you can keep alive, then fight when nobody needs treatment.
01
Bring supplies for other players.
Community reports point to healing teammates as an early Medic route. Budget enough bandages to keep helping after treating yourself.
02
Work from cover.
Our suggestion: follow just behind the front line, check nearby casualties and treat people where you can survive the interaction. Running into the same firing lane adds another casualty.
03
Add revives as your kit improves.
Use the revive equipment you have available. Between treatments, SMG kills are another community-reported way to gain Medic XP.
A useful unlock path
Season 2: MP5 unlocks at Medic 4, IFAK at 10, Medical Bag at 14 and Defibrillator at 22. The bag costs $50,000 to unlock and $1,800 per purchase. PP-19 Bizon is available without a paid unlock for $1,000.
Before you commit
Do not use self-healing alone as your leveling plan. The routes described by players center on treating and reviving teammates.
Sources for this route
Community reports; beta claims have not been retested by WARDOGS Buildout. “Our suggestion” marks advice inferred from those reports.
Spotting still helps your team, but Season 2 reduces its rewards by roughly 30% and scales them with target value. Rain also reduces spotting range. Compare your own XP rate before relying on older grind advice.
01
Take binoculars to an active fight.
Use cover with a view of enemy movement. Scan infantry approaches and aircraft; players report spotting as a useful route into early Recon unlocks.
02
Keep the information useful.
Our suggestion: follow the fight as it moves. A quiet hill with a huge view can still leave you with little to mark or shoot.
03
Add a rifle when it suits the route.
Community reports pair spotting with sniper or marksman-rifle kills. Try the SKS once available if you want to fight closer to the team.
Early targets worth checking
Monocular remains at Recon 2, SKS at 5 and Mosin at 10. The Mosin now takes only its PU 91/30 optic. M14 unlocks at Recon 25. The infrared range finder now requires a battery.
Before you commit
A player carrying a late unlock is not proof of a faster leveling trick. The Recon thread points out that weapons can be looted.
Sources for this route
Community reports; beta claims have not been retested by WARDOGS Buildout. “Our suggestion” marks advice inferred from those reports.
Construction and useful deliveries are the recurring Support recommendations. Start with a team that is building or using its emplacements.
01
Ask what the FOB needs.
Bring construction supplies to builders or ammunition to a working mortar / AA position. Players report better results when delivered supplies are actually being used.
02
Help finish the build.
Carry an available hammer and coordinate with the builder. Playtest reports describe helping complete higher-tier structures as a useful catch-up route.
03
Keep deliveries moving.
Alternate construction with the next needed supply run. If the FOB goes quiet, our suggestion is to find another active position instead of stockpiling blindly.
Prefer combat?
Use Support weapons when construction is quiet. PKM now unlocks at 15, M249 at 20 and Evo-3 Ultra at 30. Artillery now rewards Driver; repairs reward Driver or Pilot, and C4/IED actions reward Assault.
Before you commit
Barbed-wire kills no longer award cash or XP. Medium Hammer builds more slowly, and critical-hit bonuses are lower. Build what the team needs; old construction farming rates no longer apply.
Sources for this route
Community reports; beta claims have not been retested by WARDOGS Buildout. “Our suggestion” marks advice inferred from those reports.
Passenger demand can disappear when helicopters are everywhere. Supply runs give you another route; a well-placed mobile spawn is also worth checking.
01
Start with a needed journey.
Take waiting teammates toward the fight, or move a team spawn vehicle into a useful protected position when one is available. Players report XP from its use by teammates.
02
Switch to logistics when available.
Deliver useful supplies and complete return trips. Season 2 lowers base delivery rewards but adds consecutive-delivery bonuses. Ground repairs and artillery now give Driver XP.
03
Time complete round trips.
Include loading, unloading and the drive back. Our suggestion: compare a shorter reliable route with a longer exposed one before chasing the biggest single payout.
Have a regular gunner?
An armed vehicle with a cooperative gunner is another beta-reported route. It depends on finding fights and surviving them; it is not a guaranteed upgrade over deliveries.
Before you commit
Empty crates and low-value loads pay less. Repeated sales to the same buyer diminish, and enemy purchases no longer pay cash or XP. Use current session earnings to compare routes.
Sources for this route
Community reports; beta claims have not been retested by WARDOGS Buildout. “Our suggestion” marks advice inferred from those reports.
Passenger transport and helicopter logistics are the main community routes. Choose the job your team actually needs rather than waiting with an empty aircraft.
01
Get comfortable landing first.
Our suggestion: practice takeoff, approach and landing before buying repeated live-match replacements. Lost aircraft and long resets count against your leveling time.
02
Work the passenger demand.
Beta players recommend transporting teammates toward the Control Zone and using safer drop-offs when the center is covered by AA. Check that your actual trip awards the intended XP.
03
Run supplies when seats stay empty.
Coordinate a delivery with an active FOB. Launch-era feedback also reports leveling Pilot and Support through helicopter logistics.
Pick the next aircraft for the job
AH-6M [Miniguns] now unlocks at Pilot 8 for $125,000 and costs $12,000 per aircraft. Z20 Lakota remains at 10 and AH-6R [Rockets] at 20. Aircraft repairs now reward Pilot XP; compare delivery streaks with combat costs.
Before you commit
Do not treat beta claims about crate multipliers or minutes per level as current payouts. Cargo type, route and match conditions need checking in your own session.
Sources for this route
Community reports; beta claims have not been retested by WARDOGS Buildout. “Our suggestion” marks advice inferred from those reports.
Try a route for 15–30 minutes. Enter the Assault XP you gained and include loading, travel and respawns in the time. Compare runs from the same patch and similar match conditions.
ASSAULT / OBSERVED RATE—XP / HOUR
Time to your target—
Best saved Assault rate—
A projection from your inputs, not a promised game payout. Short sessions and bonus events can skew the result.
CHASING CAREER LEVELS?
Leave room for a second job.
Players report leveling several roles in the same match: carry binoculars and bandages with a rifle, or pair driving and flying with FOB logistics. If one specific unlock is the goal, keep measuring that role separately.
Keep the useful routines. Recheck level requirements, XP payouts and equipment availability in the current game. MetaForge also describes its action XP figures as community-tested values that may change.
Patch 0.11 announced a temporary 5% end-of-match cash bonus for community servers. It did not announce a 5% XP bonus. The same post states that spending more than a few minutes on XP-farming servers can result in a permanent ban.